
You know, the stuff Forza Horizon always tricks you into thinking are easy, before bringing you crashing back down to earth, barely scraping through with a two-star rating. Think speed traps, drag races, big-air jumps. The beauty and scale of the Mexico landscape is only trumped by the game’s sheer obsession with speed, racing, and, in true Horizon fashion, the typical PR stunt. That’s probably as good as I’m ever going to be able to explain it: it’s something you just have to experience for yourself. Perhaps that’s an unintentional consequence of the design philosophy, but I can honestly see a recognition of how people passion can have genuinely positive impacts on how the world is interpreted during the experience.

This is a welcome breakaway from the at-times jarring and what I found to be personally quite annoying personalities often present in past series entries.

Your in-game guide actually talks and engages like a tour guide you’d meet in real life: this creates a weird obligatory sense of awareness that not only makes these Expeditions more fun to play, but create almost a sense of responsibility, like as if you’re letting the world down if you don’t complete them. Expeditions, a new addition subtlety integrated into the natural progression of the campaign, celebrate the world game with such passionate and expertise that it’s hard not to fall in love with the world.
